You are browsing the archive for Ready At Dawn.

Ready at Dawn is Hiring

October 19, 2015 in 3d Animation, Blogging, Featured

Hi guys, Ready at Dawn is currently hiring. If you’re looking let me know. I’ve been here for years and love it. Sadly, nothing for animation, but plenty of other positions are currently open. Email me if you have any questions. I’ll make sure your info/resume gets to the right person.

 

020Benefits / Perks

• Medical, Dental and Vision Benefits
• 401K Plan with Employer Match
• Paid Time Off, Holiday Shutdown, Sick Days, and Conference Days
• Relocation Assistance
• Education Allowance
• On-Campus Fitness Center
• Stocked Kitchen with Fresh Fruit, Snacks, and Beverages
• Employee Referral Program

 

Check out our available positions here.

http://www.readyatdawn.com/careers-main/

Please pass this along to any friends interested.

The Order:1886 Siggraph 2015 Edit

August 26, 2015 in 3d Animation, Editing, Featured

Ready at Dawn had a big presence at Siggraph 2015.

We presented six original talks ranging from Real-Time Transformations, Advanced lighting to Texturing.

To celebrate that presence, I was asked to create a short montage of our game that would show off some of the amazing work we all put into this beautiful game.

The music is “One Man Army” from The Order:1886’s Original Soundtrack

The Order: 1886 – Animation Reel

March 20, 2015 in 3d Animation, Featured

Here’s some of my collection of work from The Order : 1886.  In additional to these animations, I worked with the rest of the in-game animation team to create 1000’s of animations for this game.  Most of those animations were created in a very collaborative environment. Multiple animators would animate the same files to move animations through the pipeline.  I can’t say enough how thankful I am to have been on this project.

Shot Breakdown
0:00 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to try to make my name interesting 🙂
0:07 – Boss Fight branching QTE – Lycan is keyed, and although the player started with mocap he eventually become all keyed for this animation as well. Camera used mocap that was also polished.
0:13 – Melee Attack – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:18 – Lycan Attack Hit – Lycan is keyed, Player uses Mocap that was cleaned up and polished.
0:21 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
0:37 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:43 – Lycan soldier Execute – Lycan is keyed on a very cool transforming rig, and the player uses mocap that was cleaned up and polished.
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
1:03 – Lycan Kill – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Camera used mocap that was also polished.
1:06 – Lycan Plank Attack – Lycan is keyed, and the player uses mocap that was cleaned up and polished. Camera used mocap that was also polished.
1:13 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:19 – Lycan Attack Miss – Lycan is keyed, Player uses Mocap that was cleaned up and polished. Camera hand keyed
1:21 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player is mocap and keyed.
1:28 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:33 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts clarity. Camera hand keyed
1:36 – Area Transition Cutscene – A mix of multiple mocap traversal files, and polish to create this one. Camera hand keyed
1:40 – Area Transition Animation – Player is hand keyed! No Mocap. One of the few in the game! haha. Camera hand keyed
1:43 – Ladder Interact – A mix of multiple mocap files, and polish to create this one. Camera hand keyed
1:47 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:51 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to again try to make my name interesting.

Music by: Florence and the Machine – Howl