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Lone Echo – Announcement Trailer

October 10, 2016 in 3d Animation, Featured, games

I’m extremely excited to show the announcement Trailer for our newest game Lone Echo. This is the game I’ve been working on since we wrapped on The Order:1886. What the company is doing with this game and how it’s pushing the boundaries or VR is truly amazing and I’m very proud to be a part of that.

Check it out! If you want to learn more about the game please follow this link to our companies Lone Echo website.
http://www.loneecho.com/

Ready at Dawn is Hiring

October 19, 2015 in 3d Animation, Blogging, Featured

Hi guys, Ready at Dawn is currently hiring. If you’re looking let me know. I’ve been here for years and love it. Sadly, nothing for animation, but plenty of other positions are currently open. Email me if you have any questions. I’ll make sure your info/resume gets to the right person.

 

020Benefits / Perks

• Medical, Dental and Vision Benefits
• 401K Plan with Employer Match
• Paid Time Off, Holiday Shutdown, Sick Days, and Conference Days
• Relocation Assistance
• Education Allowance
• On-Campus Fitness Center
• Stocked Kitchen with Fresh Fruit, Snacks, and Beverages
• Employee Referral Program

 

Check out our available positions here.

http://www.readyatdawn.com/careers-main/

Please pass this along to any friends interested.

“GAME MAKERS AND BOUNDARY BREAKERS” -Autodesk.com

September 29, 2015 in 3d Animation, Blogging

Ready at Dawn was featured recently by Autodesk for our groundbreaking work on The Order:1886.

A few months ago they reached out to RAD to see how we utilized their programs for game production & development. The article talks about our process of taking assets through the company’s pipeline.

If you happen to read the article or watch the video you may be able to spot my dirty, unshaven face in some of the material. I’m always up for being a star in some nicely lit B Roll footage… as long as I don’t have to talk. haha 🙂

Check it out with the link below

http://www.autodesk.com/customer-stories/ready-at-dawn

The Order:1886 Siggraph 2015 Edit

August 26, 2015 in 3d Animation, Editing, Featured

Ready at Dawn had a big presence at Siggraph 2015.

We presented six original talks ranging from Real-Time Transformations, Advanced lighting to Texturing.

To celebrate that presence, I was asked to create a short montage of our game that would show off some of the amazing work we all put into this beautiful game.

The music is “One Man Army” from The Order:1886’s Original Soundtrack

Gifomation Challenge #1

July 3, 2015 in 3d Animation

A few of my co workers have been talking about doing these short little gif challenges for about a month now.  The idea is to find a gif online and turn it into an animation.  Nothing polished, just good old fashion animation fun!

It took a little bit of searching but I settled on a short clip of Peter Dinklage’s character from the 2006 movie “Penelope” flipping off some guy in jail.  For rigs, my coworker Jason found the rigs from David OReilly’s short film “The External World” that were free to use.  With everything I needed, I created this.

Sadly not being a “.gif” expert, I learned after the fact that gif’s have lossy frame rate and compression guidelines.  Most of the 30fps animation was lost in the export (that arm pop on the left arm drives me crazy!).  This gif was uploaded at 10fps….  What a bummer…  Lesson learned.  At least next time I know to pick a shorter gif 🙂

Overall, The guys had a lot of fun with it.  We agreed we should try to make more.  Jason also created a tumblr account for us to post everything too.  So if you want to see more from me and the guys check them out here.

http://gifomation.tumblr.com/

 


The Order: 1886 – Animation Reel

March 20, 2015 in 3d Animation, Featured

Here’s some of my collection of work from The Order : 1886.  In additional to these animations, I worked with the rest of the in-game animation team to create 1000’s of animations for this game.  Most of those animations were created in a very collaborative environment. Multiple animators would animate the same files to move animations through the pipeline.  I can’t say enough how thankful I am to have been on this project.

Shot Breakdown
0:00 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to try to make my name interesting 🙂
0:07 – Boss Fight branching QTE – Lycan is keyed, and although the player started with mocap he eventually become all keyed for this animation as well. Camera used mocap that was also polished.
0:13 – Melee Attack – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:18 – Lycan Attack Hit – Lycan is keyed, Player uses Mocap that was cleaned up and polished.
0:21 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
0:37 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:43 – Lycan soldier Execute – Lycan is keyed on a very cool transforming rig, and the player uses mocap that was cleaned up and polished.
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
1:03 – Lycan Kill – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Camera used mocap that was also polished.
1:06 – Lycan Plank Attack – Lycan is keyed, and the player uses mocap that was cleaned up and polished. Camera used mocap that was also polished.
1:13 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:19 – Lycan Attack Miss – Lycan is keyed, Player uses Mocap that was cleaned up and polished. Camera hand keyed
1:21 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player is mocap and keyed.
1:28 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:33 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts clarity. Camera hand keyed
1:36 – Area Transition Cutscene – A mix of multiple mocap traversal files, and polish to create this one. Camera hand keyed
1:40 – Area Transition Animation – Player is hand keyed! No Mocap. One of the few in the game! haha. Camera hand keyed
1:43 – Ladder Interact – A mix of multiple mocap files, and polish to create this one. Camera hand keyed
1:47 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:51 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to again try to make my name interesting.

Music by: Florence and the Machine – Howl

The Order: 1886 – Story Trailer

January 22, 2015 in 3d Animation, Featured

One month until release!  I’m so excited for everyone to get there hands on it.  I love these kind of story driven action adventure games.  It was amazing to work on this game the past three years 🙂

http://www.theordergame.com

Pre-order:
http://www.playstation.com/en-us/game…

Rated Mature: Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language

©2015 Sony Computer Entertainment America LLC. The Order: 1886 is a trademark of Sony Computer Entertainment America LLC. Created and developed by Ready At Dawn Studios LLC.

The Order 1886 – Reveal Trailer

June 11, 2013 in 3d Animation, Featured

I’m so excited finally be able to show everyone the game I’ve been working on the past year.

The Order: 1886 is a brand new IP developed by Ready At Dawn Studios exclusively for the PS4.

If you want to learn more about The Order 1886 check out this article posted on Playstation.blog  In addition to that, IGN posted a video detailing a little more about our game as well 🙂

For More information and updates please follow the companies social media sites!
Website: www.readyatdawn.com
Twitter: @RAD_Studios
Youtube Channel: ReadyAtDawnStudios

Family Guy: Back to the Multiverse, was announced at E3

June 9, 2012 in 3d Animation

While I was freelancing last year I was able to work on quite a few different projects.  Now that it’s been announced I can finally give a name to the title I had been working on.  It’s called…

Family Guy: Back to the Multiverse 

Although my role was minimal I was contracted by Pencil Test Studios to create in game animations for a handful of enemy AI. I very much enjoyed the animations I was able to create for this game and hope the game does well when it’s eventually released on September 25, 2012 on both the XBox 360 & PS3.

April 6th became my new favorite day!

April 6, 2012 in 3d Animation, Featured

On Friday April 6th 2012 I accepted a Character animation position with ReadyAtDawn Studios. This closes out a crazy year of Freelance/Contract work. I am extremely excited about the new position and can’t wait to get started at the Studio.

Asked ReadyAtDawn's Producer Marc to capture the Happy moment!

My first official day is April 23rd and it can’t get here fast enough. The entire RAD team is extremely talented and I really believe this company is well on its way to becoming the next great developer.

If you’d like to read up on the history of ReadyAtDawn please check out this article.
Developer spotlight-ReadyAtDawn

 

 

Here’s an accolades video I found on IGN.com that shows just how well received their AAA games are 🙂