Working with 3d programs has been a part of my life for over 10 years now. The first program I ever touched was Softimage 3.92. It was back in 2000 when everyone was stuck using nurbs! Thankfully times changed and so did the tools. Now a day I’m animating in both Maya and 3DS Max and have been doing it professionally for 5 years now.
This “3d Production” area is culmination of professional & personal works that I’m able to show. I’ve organized my 3d section into a few separate groups to help keeps things a little easier to find.
You can check out my latest Demo Reel here. It’s not available for public viewing due to some unreleased content, and because of that its password protected. If you would like to view it in regards to a job or contract please contact me at kic@kristofferclark.com and I’ll send you the password.
The Gameography link will take you to a page where you can read up on all the games I’ve been able to work on. It also gives a description of the responsibilities I had for any game.
Every animation I’ve created can be found within my animation page. It contains personal and professional work that I’ve created over the years.
My modeling section has characters and props I’ve been making for personal projects and short films.




