Ready at Dawn is Hiring

October 19, 2015 in 3d Animation, Blogging, Featured by Kristoffer

Hi guys, Ready at Dawn is currently hiring. If you’re looking let me know. I’ve been here for years and love it. Sadly, nothing for animation, but plenty of other positions are currently open. Email me if you have any questions. I’ll make sure your info/resume gets to the right person.

 

020Benefits / Perks

• Medical, Dental and Vision Benefits
• 401K Plan with Employer Match
• Paid Time Off, Holiday Shutdown, Sick Days, and Conference Days
• Relocation Assistance
• Education Allowance
• On-Campus Fitness Center
• Stocked Kitchen with Fresh Fruit, Snacks, and Beverages
• Employee Referral Program

 

Check out our available positions here.

http://www.readyatdawn.com/careers-main/

Please pass this along to any friends interested.

Product Preview: DJI Osmo

October 13, 2015 in Gear, Preview by Kristoffer

The DJI Osmo got announced this past week and it looks amazing

HK8A0923-e1444336830510-201x304What a complete and utter game changer. I’ve known it was coming, but damn… If this doesn’t kill gopro nothing will. I think i’ll stop making videos now, cause pretty soon, anyone will be able to do it!

The Osmo’s only going to be $650.  You may think that’s a lot but it’s not for what you’re getting.  When it comes to personal video recording the number one issue is camera shake.  If it works as advertised this will be great for backpack cinematographers like me.  Right now I bring my Merlin 2 steadicam with me on my trips and it’s a pain.  Fingers crossed this is the answer I’ve been looking for.  Sadly I would want to buy DJI’s the more expensive camera for this.  The X5.  it’s $2100… so naturally i’ll wait and see if this is the wonder product I’ve dji_osmo_4been wanting.

Three of the most useful things the Osmo can do in my opinion are; The Gimbal, variety of resolutions/fps options, and the ability to adjust the ISO and f.stops.  I wouldn’t use this for time lapse or panoramas but i guess those options are nice to have.

So please Osmo, don’t suck.

Check out the introduction video DJI recently release on this guy.

“GAME MAKERS AND BOUNDARY BREAKERS” -Autodesk.com

September 29, 2015 in 3d Animation, Blogging by Kristoffer

Ready at Dawn was featured recently by Autodesk for our groundbreaking work on The Order:1886.

A few months ago they reached out to RAD to see how we utilized their programs for game production & development. The article talks about our process of taking assets through the company’s pipeline.

If you happen to read the article or watch the video you may be able to spot my dirty, unshaven face in some of the material. I’m always up for being a star in some nicely lit B Roll footage… as long as I don’t have to talk. haha :)

Check it out with the link below

http://www.autodesk.com/customer-stories/ready-at-dawn

The editing in “UNCHARTED: The Nathan Drake Collection (Story Trailer) well done!

August 31, 2015 in Blogging by Kristoffer

If you take a quick glance at my website you’ll notice I really enjoy editing. That’s why I had to post this link to UNCHARTED’s Nathan Drake Collection (Story Trailer). While I already love the series (and everything Naughty Dog does in general) this trailer is amazing. I love it. It has a great emotional feel, and from their choice in shots to the music…. everything comes together to perfectly summarize the great series Uncharted has become. Allow me to start the slow clap for this trailers amazing editing. Check it out!

The Order:1886 Siggraph 2015 Edit

August 26, 2015 in 3d Animation, Editing, Featured by Kristoffer

Ready at Dawn had a big presence at Siggraph 2015.

We presented six original talks ranging from Real-Time Transformations, Advanced lighting to Texturing.

To celebrate that presence, I was asked to create a short montage of our game that would show off some of the amazing work we all put into this beautiful game.

The music is “One Man Army” from The Order:1886’s Original Soundtrack

I’ve got to see The Martian Movie

August 19, 2015 in Blogging by Kristoffer

I try not to get too excited about movies but Andy Weir’s book, The Martian is a great book. From everything I’ve seen about this movie so far… i’m pretty convinced it’s going to be an equally great movie! Can’t wait to see it :)

Gifomation Challenge #1

July 3, 2015 in 3d Animation by Kristoffer

A few of my co workers have been talking about doing these short little gif challenges for about a month now.  The idea is to find a gif online and turn it into an animation.  Nothing polished, just good old fashion animation fun!

It took a little bit of searching but I settled on a short clip of Peter Dinklage’s character from the 2006 movie “Penelope” flipping off some guy in jail.  For rigs, my coworker Jason found the rigs from David OReilly’s short film “The External World” that were free to use.  With everything I needed, I created this.

Sadly not being a “.gif” expert, I learned after the fact that gif’s have lossy frame rate and compression guidelines.  Most of the 30fps animation was lost in the export (that arm pop on the left arm drives me crazy!).  This gif was uploaded at 10fps….  What a bummer…  Lesson learned.  At least next time I know to pick a shorter gif :)

Overall, The guys had a lot of fun with it.  We agreed we should try to make more.  Jason also created a tumblr account for us to post everything too.  So if you want to see more from me and the guys check them out here.

http://gifomation.tumblr.com/

 


The Order: 1886 – Animation Reel

March 20, 2015 in 3d Animation, Featured by Kristoffer

Here’s some of my collection of work from The Order : 1886.  In additional to these animations, I worked with the rest of the in-game animation team to create 1000’s of animations for this game.  Most of those animations were created in a very collaborative environment. Multiple animators would animate the same files to move animations through the pipeline.  I can’t say enough how thankful I am to have been on this project.

Shot Breakdown
0:00 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to try to make my name interesting :)
0:07 – Boss Fight branching QTE – Lycan is keyed, and although the player started with mocap he eventually become all keyed for this animation as well. Camera used mocap that was also polished.
0:13 – Melee Attack – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:18 – Lycan Attack Hit – Lycan is keyed, Player uses Mocap that was cleaned up and polished.
0:21 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
0:37 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:43 – Lycan soldier Execute – Lycan is keyed on a very cool transforming rig, and the player uses mocap that was cleaned up and polished.
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Rubble is all hand keyed. Camera used mocap that was also polished.
1:03 – Lycan Kill – Lycan is keyed, and the player uses mocap with a heavy amount of keyed love. Camera used mocap that was also polished.
1:06 – Lycan Plank Attack – Lycan is keyed, and the player uses mocap that was cleaned up and polished. Camera used mocap that was also polished.
1:13 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:19 – Lycan Attack Miss – Lycan is keyed, Player uses Mocap that was cleaned up and polished. Camera hand keyed
1:21 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
0:51 – Boss Fight branching QTE – Lycan is keyed, and the player is mocap and keyed.
1:28 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:33 – Stealth Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts clarity. Camera hand keyed
1:36 – Area Transition Cutscene – A mix of multiple mocap traversal files, and polish to create this one. Camera hand keyed
1:40 – Area Transition Animation – Player is hand keyed! No Mocap. One of the few in the game! haha. Camera hand keyed
1:43 – Ladder Interact – A mix of multiple mocap files, and polish to create this one. Camera hand keyed
1:47 – Near Cover Melee Kill – Both characters use Mocap which was cleaned up and polished for contacts & clarity. Camera hand keyed
1:51 – Titles – Shot the light leaks with my own camera and used some stock Particle footage from videocopilot to again try to make my name interesting.

Music by: Florence and the Machine – Howl

The Order: 1886 – Story Trailer

January 22, 2015 in 3d Animation, Featured by Kristoffer

One month until release!  I’m so excited for everyone to get there hands on it.  I love these kind of story driven action adventure games.  It was amazing to work on this game the past three years :)

http://www.theordergame.com

Pre-order:
http://www.playstation.com/en-us/game…

Rated Mature: Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language

©2015 Sony Computer Entertainment America LLC. The Order: 1886 is a trademark of Sony Computer Entertainment America LLC. Created and developed by Ready At Dawn Studios LLC.

Catherine & Louis Wedding Day

November 19, 2014 in videography, Weddings by Kristoffer